Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/NodeContainerSystem.cs

46 lines
1.1 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class NodeContainerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RotateEvent>(RotateEvent);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<RotateEvent>();
}
private void RotateEvent(RotateEvent ev)
{
if (!ev.Sender.TryGetComponent(out NodeContainerComponent container))
{
return;
}
if (ev.NewRotation == ev.OldRotation)
{
return;
}
foreach (var rotatableNode in container.Nodes.OfType<IRotatableNode>())
{
rotatableNode.RotateEvent(ev);
}
}
}
}