Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ChemicalReactionSystem.cs
py01 138cdaba5b Enable nullable in ReactionPrototype & ReagentPrototype (#3005)
* Enable nullable in ReactionPrototype & ReagentPrototype

* Remove unecessary sets

* Fix updates branch

* Review fixes

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-15 16:40:10 +11:00

20 lines
666 B
C#

#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
Get<AudioSystem>().PlayAtCoords(reaction.Sound, owner.Transform.Coordinates);
}
}
}