211 lines
6.2 KiB
C#
211 lines
6.2 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Conveyor;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Recycling;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Recycling
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{
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// TODO: Add sound and safe beep
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[RegisterComponent]
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public class RecyclerComponent : Component, ICollideBehavior, ISuicideAct
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{
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public override string Name => "Recycler";
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private readonly List<IEntity> _intersecting = new();
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/// <summary>
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/// Whether or not sentient beings will be recycled
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _safe;
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/// <summary>
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/// The percentage of material that will be recovered
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private float _efficiency;
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private bool Powered =>
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!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
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receiver.Powered;
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private void Bloodstain()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, true);
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}
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}
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private void Clean()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, false);
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}
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}
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private bool CanGib(IEntity entity)
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{
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// We suppose this entity has a Recyclable component.
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return entity.HasComponent<IBody>() && !_safe && Powered;
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}
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private void Recycle(IEntity entity)
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{
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if (!_intersecting.Contains(entity))
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{
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_intersecting.Add(entity);
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}
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// TODO: Prevent collision with recycled items
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// Can only recycle things that are recyclable... And also check the safety of the thing to recycle.
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if (!entity.TryGetComponent(out RecyclableComponent? recyclable) || !recyclable.Safe && _safe) return;
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// Mobs are a special case!
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if (CanGib(entity))
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{
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entity.GetComponent<IBody>().Gib(true);
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Bloodstain();
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return;
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}
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recyclable.Recycle(_efficiency);
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}
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private bool CanRun()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return false;
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}
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if (Owner.HasComponent<ItemComponent>())
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{
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return false;
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}
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return true;
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}
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private bool CanMove(IEntity entity)
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{
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if (entity == Owner)
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{
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return false;
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}
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if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
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physics.Anchored)
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{
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return false;
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}
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if (entity.HasComponent<ConveyorComponent>())
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{
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return false;
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}
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if (entity.HasComponent<IMapGridComponent>())
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{
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return false;
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}
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if (entity.IsInContainer())
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{
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return false;
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}
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return true;
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}
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public void Update(float frameTime)
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{
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if (!CanRun())
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{
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_intersecting.Clear();
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return;
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}
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var direction = Vector2.UnitX;
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for (var i = _intersecting.Count - 1; i >= 0; i--)
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{
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var entity = _intersecting[i];
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if (entity.Deleted || !CanMove(entity) || !Owner.EntityManager.IsIntersecting(Owner, entity))
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{
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_intersecting.RemoveAt(i);
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continue;
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}
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if (entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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var controller = physics.EnsureController<ConveyedController>();
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controller.Move(direction, frameTime, entity.Transform.WorldPosition - Owner.Transform.WorldPosition);
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _safe, "safe", true);
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serializer.DataField(ref _efficiency, "efficiency", 0.25f);
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}
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void ICollideBehavior.CollideWith(IEntity collidedWith)
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{
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Recycle(collidedWith);
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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{
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var mind = victim.PlayerSession()?.ContentData()?.Mind;
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if (mind != null)
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{
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
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mind.OwnedEntity.PopupMessage(Loc.GetString("You recycle yourself!"));
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}
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victim.PopupMessageOtherClients(Loc.GetString("{0:theName} tries to recycle {0:themself}!", victim));
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if (victim.TryGetComponent<IBody>(out var body))
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{
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body.Gib(true);
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}
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Bloodstain();
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return SuicideKind.Bloodloss;
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}
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}
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}
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