Files
tbd-station-14/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/LightBulbComponent.cs
Paul 856b293d87 Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
2021-02-04 17:50:28 +01:00

141 lines
4.3 KiB
C#

#nullable enable
using System;
using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
public enum LightBulbState
{
Normal,
Broken,
Burned,
}
public enum LightBulbType
{
Bulb,
Tube,
}
/// <summary>
/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
/// </summary>
[RegisterComponent]
public class LightBulbComponent : Component, ILand, IBreakAct
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <summary>
/// Invoked whenever the state of the light bulb changes.
/// </summary>
public event EventHandler<EventArgs>? OnLightBulbStateChange;
public event EventHandler<EventArgs?>? OnLightColorChange;
private Color _color = Color.White;
[ViewVariables(VVAccess.ReadWrite)] public Color Color
{
get { return _color; }
set
{
_color = value;
OnLightColorChange?.Invoke(this, null);
UpdateColor();
}
}
public override string Name => "LightBulb";
public LightBulbType Type = LightBulbType.Tube;
private int _burningTemperature;
public int BurningTemperature => _burningTemperature;
private int _powerUse;
public int PowerUse => _powerUse;
/// <summary>
/// The current state of the light bulb. Invokes the OnLightBulbStateChange event when set.
/// It also updates the bulb's sprite accordingly.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] public LightBulbState State
{
get { return _state; }
set
{
var sprite = Owner.GetComponent<SpriteComponent>();
OnLightBulbStateChange?.Invoke(this, EventArgs.Empty);
_state = value;
switch (value)
{
case LightBulbState.Normal:
sprite.LayerSetState(0, "normal");
break;
case LightBulbState.Broken:
sprite.LayerSetState(0, "broken");
break;
case LightBulbState.Burned:
sprite.LayerSetState(0, "burned");
break;
}
}
}
private LightBulbState _state = LightBulbState.Normal;
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref Type, "bulb", LightBulbType.Tube);
serializer.DataField(ref _color, "color", Color.White);
serializer.DataFieldCached(ref _burningTemperature, "BurningTemperature", 1400);
serializer.DataFieldCached(ref _powerUse, "PowerUse", 40);
}
public void UpdateColor()
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
sprite.Color = Color;
}
public override void Initialize()
{
base.Initialize();
UpdateColor();
}
void ILand.Land(LandEventArgs eventArgs)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
State = LightBulbState.Broken;
}
public void OnBreak(BreakageEventArgs eventArgs)
{
State = LightBulbState.Broken;
}
}
}