Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/MinMax.cs
2021-02-08 22:46:28 +01:00

24 lines
569 B
C#

using System;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds
{
[Serializable]
public struct MinMax : IExposeData
{
[ViewVariables]
public int Min;
[ViewVariables]
public int Max;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref Min, "min", 0);
serializer.DataField(ref Max, "max", 0);
}
}
}