using System; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Destructible.Thresholds { [Serializable] public struct MinMax : IExposeData { [ViewVariables] public int Min; [ViewVariables] public int Max; void IExposeData.ExposeData(ObjectSerializer serializer) { serializer.DataField(ref Min, "min", 0); serializer.DataField(ref Max, "max", 0); } } }