Files
tbd-station-14/Content.Server/GameObjects/Components/Construction/WelderRefinableComponent.cs
2021-02-04 17:44:49 +01:00

72 lines
2.4 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction
{
/// <summary>
/// Used for something that can be refined by welder.
/// For example, glass shard can be refined to glass sheet.
/// </summary>
[RegisterComponent]
public class WelderRefinableComponent : Component, IInteractUsing
{
[ViewVariables]
private HashSet<string>? _refineResult = default;
[ViewVariables]
private float _refineTime;
private bool _beingWelded;
public override string Name => "WelderRefinable";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _refineResult, "refineResult", new HashSet<string> { "GlassStack" });
serializer.DataField(ref _refineTime, "refineTime", 2f);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
// check if object is welder
if (!eventArgs.Using.TryGetComponent(out ToolComponent? tool))
return false;
// check if someone is already welding object
if (_beingWelded)
return false;
_beingWelded = true;
if (!await tool.UseTool(eventArgs.User, Owner, _refineTime, ToolQuality.Welding))
{
// failed to veld - abort refine
_beingWelded = false;
return false;
}
// get last owner coordinates and delete it
var resultPosition = Owner.Transform.Coordinates;
Owner.Delete();
// spawn each result afrer refine
foreach (var result in _refineResult!)
{
var droppedEnt = Owner.EntityManager.SpawnEntity(result, resultPosition);
if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
stackComp.Count = 1;
}
return true;
}
}
}