* Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
91 lines
3.4 KiB
C#
91 lines
3.4 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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[ComponentReference(typeof(SolutionAreaEffectComponent))]
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public class FoamSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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public override string Name => "FoamSolutionAreaEffect";
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private string? _foamedMetalPrototype;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _foamedMetalPrototype, "foamedMetalPrototype", null);
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}
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protected override void UpdateVisuals()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
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SolutionContainerComponent != null)
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{
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appearance.SetData(FoamVisuals.Color, SolutionContainerComponent.Color.WithAlpha(0.80f));
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}
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}
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protected override void ReactWithEntity(IEntity entity, double solutionFraction)
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{
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if (SolutionContainerComponent == null)
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return;
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if (!entity.TryGetComponent(out BloodstreamComponent? bloodstream))
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return;
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// TODO: Add a permeability property to clothing
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// For now it just adds to protection for each clothing equipped
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var protection = 0f;
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if (entity.TryGetComponent(out InventoryComponent? inventory))
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{
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foreach (var slot in inventory.Slots)
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{
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if (slot == EquipmentSlotDefines.Slots.BACKPACK ||
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slot == EquipmentSlotDefines.Slots.POCKET1 ||
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slot == EquipmentSlotDefines.Slots.POCKET2 ||
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slot == EquipmentSlotDefines.Slots.IDCARD)
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continue;
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if (inventory.TryGetSlotItem(slot, out ItemComponent _))
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protection += 0.025f;
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}
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}
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var cloneSolution = SolutionContainerComponent.Solution.Clone();
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var transferAmount = ReagentUnit.Min(cloneSolution.TotalVolume * solutionFraction * (1 - protection), bloodstream.EmptyVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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bloodstream.TryTransferSolution(transferSolution);
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}
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protected override void OnKill()
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{
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if (Owner.Deleted)
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return;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(FoamVisuals.State, true);
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}
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Owner.SpawnTimer(600, () =>
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{
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if (!string.IsNullOrEmpty(_foamedMetalPrototype))
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{
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Owner.EntityManager.SpawnEntity(_foamedMetalPrototype, Owner.Transform.Coordinates);
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}
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Owner.Delete();
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});
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}
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}
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}
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