Files
tbd-station-14/Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs
metalgearsloth 7ed07c0cac Cuff enhancements (#3087)
* Cuff enhancements

* Cuffs now have an OnClick for the alert to remove them
* nullables
* Use default interaction range so highlights are accurate
* Cuffing fails more gracely
* Make shared abstract and add component references to client / server
* Don't cache AudioSystem and HandsComponent given cuffs are rarely used

* Fix test

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-05 17:11:21 +01:00

241 lines
9.1 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.ActionBlocking
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandcuffComponent))]
public class HandcuffComponent : SharedHandcuffComponent, IAfterInteract
{
/// <summary>
/// The time it takes to apply a <see cref="CuffedComponent"/> to an entity.
/// </summary>
[ViewVariables]
public float CuffTime { get; set; }
/// <summary>
/// The time it takes to remove a <see cref="CuffedComponent"/> from an entity.
/// </summary>
[ViewVariables]
public float UncuffTime { get; set; }
/// <summary>
/// The time it takes for a cuffed entity to remove <see cref="CuffedComponent"/> from itself.
/// </summary>
[ViewVariables]
public float BreakoutTime { get; set; }
/// <summary>
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
/// </summary>
[ViewVariables]
public float StunBonus { get; set; }
/// <summary>
/// Will the cuffs break when removed?
/// </summary>
[ViewVariables]
public bool BreakOnRemove { get; set; }
/// <summary>
/// The path of the RSI file used for the player cuffed overlay.
/// </summary>
[ViewVariables]
public string? CuffedRSI { get; set; }
/// <summary>
/// The iconstate used with the RSI file for the player cuffed overlay.
/// </summary>
[ViewVariables]
public string? OverlayIconState { get; set; }
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
public string? BrokenState { get; set; }
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
public string BrokenName { get; set; } = default!;
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
public string BrokenDesc { get; set; } = default!;
[ViewVariables]
public bool Broken
{
get
{
return _isBroken;
}
set
{
if (_isBroken != value)
{
_isBroken = value;
Dirty();
}
}
}
public string? StartCuffSound { get; set; }
public string? EndCuffSound { get; set; }
public string? StartBreakoutSound { get; set; }
public string? StartUncuffSound { get; set; }
public string? EndUncuffSound { get; set; }
public Color Color { get; set; }
// Non-exposed data fields
private bool _isBroken = false;
/// <summary>
/// Used to prevent DoAfter getting spammed.
/// </summary>
private bool _cuffing;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.CuffTime, "cuffTime", 5.0f);
serializer.DataField(this, x => x.BreakoutTime, "breakoutTime", 30.0f);
serializer.DataField(this, x => x.UncuffTime, "uncuffTime", 5.0f);
serializer.DataField(this, x => x.StunBonus, "stunBonus", 2.0f);
serializer.DataField(this, x => x.StartCuffSound, "startCuffSound", "/Audio/Items/Handcuffs/cuff_start.ogg");
serializer.DataField(this, x => x.EndCuffSound, "endCuffSound", "/Audio/Items/Handcuffs/cuff_end.ogg");
serializer.DataField(this, x => x.StartUncuffSound, "startUncuffSound", "/Audio/Items/Handcuffs/cuff_takeoff_start.ogg");
serializer.DataField(this, x => x.EndUncuffSound, "endUncuffSound", "/Audio/Items/Handcuffs/cuff_takeoff_end.ogg");
serializer.DataField(this, x => x.StartBreakoutSound, "startBreakoutSound", "/Audio/Items/Handcuffs/cuff_breakout_start.ogg");
serializer.DataField(this, x => x.CuffedRSI, "cuffedRSI", "Objects/Misc/handcuffs.rsi");
serializer.DataField(this, x => x.OverlayIconState, "bodyIconState", "body-overlay");
serializer.DataField(this, x => x.Color, "color", Color.White);
serializer.DataField(this, x => x.BreakOnRemove, "breakOnRemove", false);
serializer.DataField(this, x => x.BrokenState, "brokenIconState", string.Empty);
serializer.DataField(this, x => x.BrokenName, "brokenName", string.Empty);
serializer.DataField(this, x => x.BrokenDesc, "brokenDesc", string.Empty);
}
public override ComponentState GetComponentState()
{
return new HandcuffedComponentState(Broken ? BrokenState : string.Empty);
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (_cuffing) return true;
if (eventArgs.Target == null || !ActionBlockerSystem.CanUse(eventArgs.User) || !eventArgs.Target.TryGetComponent<CuffableComponent>(out var cuffed))
{
return false;
}
if (eventArgs.Target == eventArgs.User)
{
eventArgs.User.PopupMessage(Loc.GetString("You can't cuff yourself!"));
return true;
}
if (Broken)
{
eventArgs.User.PopupMessage(Loc.GetString("The cuffs are broken!"));
return true;
}
if (!eventArgs.Target.TryGetComponent<HandsComponent>(out var hands))
{
eventArgs.User.PopupMessage(Loc.GetString("{0:theName} has no hands!", eventArgs.Target));
return true;
}
if (cuffed.CuffedHandCount == hands.Count)
{
eventArgs.User.PopupMessage(Loc.GetString("{0:theName} has no free hands to handcuff!", eventArgs.Target));
return true;
}
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
{
eventArgs.User.PopupMessage(Loc.GetString("You are too far away to use the cuffs!"));
return true;
}
eventArgs.User.PopupMessage(Loc.GetString("You start cuffing {0:theName}.", eventArgs.Target));
eventArgs.User.PopupMessage(eventArgs.Target, Loc.GetString("{0:theName} starts cuffing you!", eventArgs.User));
if (StartCuffSound != null)
EntitySystem.Get<AudioSystem>().PlayFromEntity(StartCuffSound, Owner);
TryUpdateCuff(eventArgs.User, eventArgs.Target, cuffed);
return true;
}
/// <summary>
/// Update the cuffed state of an entity
/// </summary>
private async void TryUpdateCuff(IEntity user, IEntity target, CuffableComponent cuffs)
{
var cuffTime = CuffTime;
if (target.TryGetComponent<StunnableComponent>(out var stun) && stun.Stunned)
{
cuffTime = MathF.Max(0.1f, cuffTime - StunBonus);
}
var doAfterEventArgs = new DoAfterEventArgs(user, cuffTime, default, target)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true
};
_cuffing = true;
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
_cuffing = false;
if (result != DoAfterStatus.Cancelled)
{
if (cuffs.TryAddNewCuffs(user, Owner))
{
if (EndCuffSound != null)
EntitySystem.Get<AudioSystem>().PlayFromEntity(EndCuffSound, Owner);
user.PopupMessage(Loc.GetString("You successfully cuff {0:theName}.", target));
target.PopupMessage(Loc.GetString("You have been cuffed by {0:theName}!", user));
}
}
else
{
user.PopupMessage(Loc.GetString("You were interrupted while cuffing {0:theName}!", target));
target.PopupMessage(Loc.GetString("You interrupt {0:theName} while they are cuffing you!", user));
}
}
}
}