Files
tbd-station-14/Content.Server/Commands/Hungry.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

44 lines
1.4 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class Hungry : IConsoleCommand
{
public string Command => "hungry";
public string Description => "Makes you hungry.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("You cannot use this command unless you are a player.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You cannot use this command without an entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
{
shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
return;
}
var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
hunger.CurrentHunger = hungryThreshold;
}
}
}