Files
tbd-station-14/Content.Client/Weapons/Marker/DamageMarkerSystem.cs
2023-05-14 13:15:18 +10:00

40 lines
1.3 KiB
C#

using Content.Shared.Weapons.Marker;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Weapons.Marker;
public sealed class DamageMarkerSystem : SharedDamageMarkerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageMarkerComponent, ComponentStartup>(OnMarkerStartup);
SubscribeLocalEvent<DamageMarkerComponent, ComponentShutdown>(OnMarkerShutdown);
}
private void OnMarkerStartup(EntityUid uid, DamageMarkerComponent component, ComponentStartup args)
{
if (!_timing.ApplyingState || component.Effect == null || !TryComp<SpriteComponent>(uid, out var sprite))
return;
var layer = sprite.LayerMapReserveBlank(DamageMarkerKey.Key);
sprite.LayerSetState(layer, component.Effect.RsiState, component.Effect.RsiPath);
}
private void OnMarkerShutdown(EntityUid uid, DamageMarkerComponent component, ComponentShutdown args)
{
if (!_timing.ApplyingState || !TryComp<SpriteComponent>(uid, out var sprite) || !sprite.LayerMapTryGet(DamageMarkerKey.Key, out var weh))
return;
sprite.RemoveLayer(weh);
}
private enum DamageMarkerKey : byte
{
Key
}
}