Files
tbd-station-14/Content.Client/PDA/PdaSystem.cs

49 lines
1.5 KiB
C#

using Content.Shared.PDA;
using Content.Shared.Light;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed class PdaSystem : SharedPdaSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PdaComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, PdaComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (Appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn);
if (Appearance.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted);
}
protected override void OnComponentInit(EntityUid uid, PdaComponent component, ComponentInit args)
{
base.OnComponentInit(uid, component, args);
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (component.State != null)
sprite.LayerSetState(PdaVisualLayers.Base, component.State);
sprite.LayerSetVisible(PdaVisualLayers.Flashlight, component.FlashlightOn);
sprite.LayerSetVisible(PdaVisualLayers.IdLight, component.IdSlot.StartingItem != null);
}
public enum PdaVisualLayers : byte
{
Base,
Flashlight,
IdLight
}
}