Files
tbd-station-14/Content.Client/Cargo/Systems/CargoSystem.Telepad.cs
2023-05-21 20:09:31 +10:00

105 lines
3.3 KiB
C#

using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client.Cargo.Systems;
public sealed partial class CargoSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private static readonly Animation CargoTelepadBeamAnimation = new()
{
Length = TimeSpan.FromSeconds(0.5),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = CargoTelepadLayers.Beam,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("beam"), 0f)
}
}
}
};
private static readonly Animation CargoTelepadIdleAnimation = new()
{
Length = TimeSpan.FromSeconds(0.8),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = CargoTelepadLayers.Beam,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("idle"), 0f)
}
}
}
};
private const string TelepadBeamKey = "cargo-telepad-beam";
private const string TelepadIdleKey = "cargo-telepad-idle";
private void InitializeCargoTelepad()
{
SubscribeLocalEvent<CargoTelepadComponent, AppearanceChangeEvent>(OnCargoAppChange);
SubscribeLocalEvent<CargoTelepadComponent, AnimationCompletedEvent>(OnCargoAnimComplete);
}
private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
{
OnChangeData(uid, args.Sprite);
}
private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
{
OnChangeData(uid);
}
private void OnChangeData(EntityUid uid, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite))
return;
_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
AnimationPlayerComponent? player = null;
switch (state)
{
case CargoTelepadState.Teleporting:
if (_player.HasRunningAnimation(uid, TelepadBeamKey))
return;
_player.Stop(uid, player, TelepadIdleKey);
_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
break;
case CargoTelepadState.Unpowered:
sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
_player.Stop(uid, player, TelepadBeamKey);
_player.Stop(uid, player, TelepadIdleKey);
break;
default:
sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
_player.HasRunningAnimation(uid, player, TelepadBeamKey))
return;
_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
break;
}
}
[UsedImplicitly]
private enum CargoTelepadLayers : byte
{
Base = 0,
Beam = 1,
}
}