* Transfer most Instrument UI logic to a new component, ActivatableUIComponent * Move more ActivatableUIComponent stuff to ECS * ActivatableUI component ignore on client * ActivatableUI: Get rid of component interfaces where possible * Add in adminOnly attribute for activatable UIs This is so that porting #4926 to this will be easier * Transition Solar Control Computer to ActivatableUI * Move communications console to ActivatableUI * Move cargo console to ActivatableUI * Move ID card console to ActivatableUI * ActivatableUI: Make things more amiable to entity tests adding components weirdly * ActivatableUI: Use handling or lack thereof of events properly * ActivatableUI: component dependency issue resolution stuffs * ActivatableUISystem: Fix #5258 * More fixes because master did stuffo * Check for HandDeselectedEvent again because otherwise active-hand check doesn't work * Move just a bit more code into the system, introduce a workaround for #5258 * Purge the player status detection stuff * Oh and some obsolete stuff too
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System;
|
|
using Content.Server.Containers;
|
|
using Content.Server.Objectives.Interfaces;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Objectives.Conditions
|
|
{
|
|
[UsedImplicitly]
|
|
[DataDefinition]
|
|
public class StealCondition : IObjectiveCondition, ISerializationHooks
|
|
{
|
|
private Mind.Mind? _mind;
|
|
[DataField("prototype")] private string _prototypeId = string.Empty;
|
|
[DataField("amount")] private int _amount = 1;
|
|
|
|
public IObjectiveCondition GetAssigned(Mind.Mind mind)
|
|
{
|
|
return new StealCondition
|
|
{
|
|
_mind = mind,
|
|
_prototypeId = _prototypeId,
|
|
_amount = _amount
|
|
};
|
|
}
|
|
|
|
void ISerializationHooks.AfterDeserialization()
|
|
{
|
|
if (_amount < 1)
|
|
{
|
|
Logger.Error("StealCondition has an amount less than 1 ({0})", _amount);
|
|
}
|
|
}
|
|
|
|
private string PrototypeName =>
|
|
IoCManager.Resolve<IPrototypeManager>().TryIndex<EntityPrototype>(_prototypeId, out var prototype)
|
|
? prototype.Name
|
|
: "[CANNOT FIND NAME]";
|
|
|
|
public string Title => Loc.GetString("objective-condition-steal-title",
|
|
("amount", _amount > 1 ? $"{_amount}x " : string.Empty),
|
|
("itemName", Loc.GetString(PrototypeName)));
|
|
|
|
public string Description => Loc.GetString("objective-condition-steal-description",("itemName", Loc.GetString(PrototypeName)));
|
|
|
|
public SpriteSpecifier Icon => new SpriteSpecifier.EntityPrototype(_prototypeId);
|
|
|
|
public float Progress
|
|
{
|
|
get
|
|
{
|
|
if (_mind?.OwnedEntity == null) return 0f;
|
|
if (!_mind.OwnedEntity.TryGetComponent<ContainerManagerComponent>(out var containerManagerComponent)) return 0f;
|
|
|
|
float count = containerManagerComponent.CountPrototypeOccurencesRecursive(_prototypeId);
|
|
return count/_amount;
|
|
}
|
|
}
|
|
|
|
public float Difficulty => 1f;
|
|
|
|
public bool Equals(IObjectiveCondition? other)
|
|
{
|
|
return other is StealCondition stealCondition &&
|
|
Equals(_mind, stealCondition._mind) &&
|
|
_prototypeId == stealCondition._prototypeId && _amount == stealCondition._amount;
|
|
}
|
|
|
|
public override bool Equals(object? obj)
|
|
{
|
|
if (ReferenceEquals(null, obj)) return false;
|
|
if (ReferenceEquals(this, obj)) return true;
|
|
if (obj.GetType() != GetType()) return false;
|
|
return Equals((StealCondition) obj);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(_mind, _prototypeId, _amount);
|
|
}
|
|
}
|
|
}
|