* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
15 lines
436 B
C#
15 lines
436 B
C#
using System.Threading.Tasks;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Serialization;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Construction
|
|
{
|
|
public interface IEdgeCondition : IExposeData
|
|
{
|
|
Task<bool> Condition(IEntity entity);
|
|
bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
|
|
}
|
|
}
|