Files
tbd-station-14/Content.Shared/Construction/IEdgeCondition.cs
Vera Aguilera Puerto c3341132c5 Upgradeable machines. (#2675)
* Start work on upgradeable machines.

* Upgradeable machines work

* Component requirements for upgradeable machines

* Better container handling

* Remember to not push submodule updates in your PRs, kids!

* Refresh parts after building a machine.

* NetSync false

* Address some reviews, fix some bugs

* Nullable stackhelpers dependencies

* Use container helper method to delete all entities in containers

* Nullable string in AddContainer

* Better examine for machine frame and construction in general

* Machine breakage

* Nullable node

* nullable GraphPrototype

* Re-save saltern for autolathe parts

* Fix SaveLoadSave
2020-12-03 22:49:00 +01:00

15 lines
436 B
C#

using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public interface IEdgeCondition : IExposeData
{
Task<bool> Condition(IEntity entity);
bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
}
}