using System.Threading.Tasks; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Utility; namespace Content.Shared.Construction { public interface IEdgeCondition : IExposeData { Task Condition(IEntity entity); bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; } } }