* DummyIcon test Also the relevant fixes. * Unbox this * 3rd string * Update Content.Client/GameObjects/Components/Kitchen/MicrowaveVisualizer.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
#nullable enable
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using Content.Client.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Sound;
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using Content.Shared.Kitchen;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var loopingSoundComponent = component.Owner.GetComponentOrNull<LoopingSoundComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.Idle;
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}
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switch (state)
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{
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case MicrowaveVisualState.Idle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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loopingSoundComponent?.StopAllSounds();
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var scheduledSound = new ScheduledSound();
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scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
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scheduledSound.AudioParams = audioParams;
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loopingSoundComponent?.StopAllSounds();
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loopingSoundComponent?.AddScheduledSound(scheduledSound);
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break;
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default:
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Logger.Debug($"Something terrible happened in {this}");
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break;
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}
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var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
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sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
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}
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private enum MicrowaveVisualizerLayers
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{
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Base,
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BaseUnlit
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}
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}
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}
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