53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System.IO;
|
|
using Lidgren.Network;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Preferences
|
|
{
|
|
/// <summary>
|
|
/// The server sends this before the client joins the lobby.
|
|
/// </summary>
|
|
public sealed class MsgPreferencesAndSettings : NetMessage
|
|
{
|
|
public override MsgGroups MsgGroup => MsgGroups.Command;
|
|
|
|
public PlayerPreferences Preferences = default!;
|
|
public GameSettings Settings = default!;
|
|
|
|
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
|
|
{
|
|
var length = buffer.ReadVariableInt32();
|
|
using (var stream = buffer.ReadAlignedMemory(length))
|
|
{
|
|
serializer.DeserializeDirect(stream, out Preferences);
|
|
}
|
|
|
|
length = buffer.ReadVariableInt32();
|
|
using (var stream = buffer.ReadAlignedMemory(length))
|
|
{
|
|
serializer.DeserializeDirect(stream, out Settings);
|
|
}
|
|
}
|
|
|
|
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
|
|
{
|
|
using (var stream = new MemoryStream())
|
|
{
|
|
serializer.SerializeDirect(stream, Preferences);
|
|
buffer.WriteVariableInt32((int) stream.Length);
|
|
stream.TryGetBuffer(out var segment);
|
|
buffer.Write(segment);
|
|
}
|
|
|
|
using (var stream = new MemoryStream())
|
|
{
|
|
serializer.SerializeDirect(stream, Settings);
|
|
buffer.WriteVariableInt32((int) stream.Length);
|
|
stream.TryGetBuffer(out var segment);
|
|
buffer.Write(segment);
|
|
}
|
|
}
|
|
}
|
|
}
|