Files
tbd-station-14/Content.Shared/Hands/SharedHandVirtualItemSystem.cs
2022-05-13 17:59:03 +10:00

44 lines
1.4 KiB
C#

using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
namespace Content.Shared.Hands;
public abstract class SharedHandVirtualItemSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandVirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
SubscribeLocalEvent<HandVirtualItemComponent, BeforeRangedInteractEvent>(HandleBeforeInteract);
}
private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
{
args.Cancel();
}
private static void HandleBeforeInteract(
EntityUid uid,
HandVirtualItemComponent component,
BeforeRangedInteractEvent args)
{
// No interactions with a virtual item, please.
args.Handled = true;
}
/// <summary>
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
/// </summary>
public void Delete(HandVirtualItemComponent comp, EntityUid user)
{
var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(user, userEv, false);
var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(comp.BlockingEntity, targEv, false);
EntityManager.QueueDeleteEntity(comp.Owner);
}
}