* Fixed ResearchPointSourceComponent properties * ResearchPointSourceComponent requires power * ResearchServerComponent requires power
173 lines
5.9 KiB
C#
173 lines
5.9 KiB
C#
using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Research
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{
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[RegisterComponent]
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public class ResearchServerComponent : Component
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{
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public static int ServerCount = 0;
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public override string Name => "ResearchServer";
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[ViewVariables(VVAccess.ReadWrite)] public string ServerName => _serverName;
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private string _serverName = "RDSERVER";
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private float _timer = 0f;
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public TechnologyDatabaseComponent Database { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)] private int _points = 0;
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[ViewVariables(VVAccess.ReadOnly)] public int Id { get; private set; }
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// You could optimize research by keeping a list of unlocked recipes too.
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[ViewVariables(VVAccess.ReadOnly)]
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public IReadOnlyList<TechnologyPrototype> UnlockedTechnologies => Database.Technologies;
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[ViewVariables(VVAccess.ReadOnly)]
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public List<ResearchPointSourceComponent> PointSources { get; } = new List<ResearchPointSourceComponent>();
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[ViewVariables(VVAccess.ReadOnly)]
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public List<ResearchClientComponent> Clients { get; } = new List<ResearchClientComponent>();
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public int Point => _points;
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/// <summary>
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/// How many points per second this R&D server gets.
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/// The value is calculated from all point sources connected to it.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public int PointsPerSecond
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{
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// This could be changed to PointsPerMinute quite easily for optimization.
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get
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{
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var points = 0;
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if (CanRun)
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{
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foreach (var source in PointSources)
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{
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if (source.CanProduce) points += source.PointsPerSecond;
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}
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}
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return points;
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}
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}
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/// <remarks>If no <see cref="PowerDeviceComponent"/> is found, it's assumed power is not required.</remarks>
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[ViewVariables]
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public bool CanRun => _powerDevice is null || _powerDevice.Powered;
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private PowerDeviceComponent _powerDevice;
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public override void Initialize()
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{
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base.Initialize();
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Id = ServerCount++;
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IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.RegisterServer(this);
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Database = Owner.GetComponent<TechnologyDatabaseComponent>();
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Owner.TryGetComponent(out _powerDevice);
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.UnregisterServer(this);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _serverName, "servername", "RDSERVER");
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serializer.DataField(ref _points, "points", 0);
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}
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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if (!Database.CanUnlockTechnology(technology) || _points < technology.RequiredPoints ||
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Database.IsTechnologyUnlocked(technology)) return false;
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return true;
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}
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/// <summary>
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/// Unlocks a technology, but only if there are enough research points for it.
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/// If there are, it subtracts the amount of points from the total.
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/// </summary>
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/// <param name="technology"></param>
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/// <returns></returns>
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public bool UnlockTechnology(TechnologyPrototype technology)
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{
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if (!CanUnlockTechnology(technology)) return false;
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var result = Database.UnlockTechnology(technology);
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if (result)
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_points -= technology.RequiredPoints;
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return result;
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}
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/// <summary>
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/// Check whether a technology is unlocked or not.
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/// </summary>
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/// <param name="technology"></param>
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/// <returns></returns>
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return Database.IsTechnologyUnlocked(technology);
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}
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/// <summary>
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/// Registers a remote client on this research server.
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/// </summary>
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/// <param name="client"></param>
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/// <returns></returns>
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public bool RegisterClient(ResearchClientComponent client)
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{
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if (client is ResearchPointSourceComponent source)
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{
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if (PointSources.Contains(source)) return false;
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PointSources.Add(source);
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source.Server = this;
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return true;
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}
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if (Clients.Contains(client)) return false;
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Clients.Add(client);
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client.Server = this;
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return true;
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}
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/// <summary>
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/// Unregisters a remote client from this server.
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/// </summary>
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/// <param name="client"></param>
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public void UnregisterClient(ResearchClientComponent client)
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{
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if (client is ResearchPointSourceComponent source)
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{
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PointSources.Remove(source);
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return;
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}
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Clients.Remove(client);
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}
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public void Update(float frameTime)
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{
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if (!CanRun) return;
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_timer += frameTime;
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if (_timer < 1f) return;
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_timer = 0f;
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_points += PointsPerSecond;
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}
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}
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}
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