Files
tbd-station-14/Content.Server/GameObjects/Components/MagicMirrorComponent.cs
Pieter-Jan Briers 56f1233967 Hair style improvements:
1. made the magic mirror actually reflect your current hair state when you open it.
2. Made magic mirror one window.
3. Use color sliders for magic mirror.
2020-01-15 14:28:46 +01:00

93 lines
2.9 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Preferences.Appearance;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
{
private BoundUserInterface _userInterface;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MagicMirrorUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
}
private static void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!obj.Session.AttachedEntity.TryGetComponent(out HairComponent hair))
{
return;
}
switch (obj.Message)
{
case HairSelectedMessage msg:
var map =
msg.IsFacialHair ? HairStyles.FacialHairStylesMap : HairStyles.HairStylesMap;
if (!map.ContainsKey(msg.HairName))
return;
if (msg.IsFacialHair)
{
hair.FacialHairStyleName = msg.HairName;
}
else
{
hair.HairStyleName = msg.HairName;
}
break;
case HairColorSelectedMessage msg:
var (r, g, b) = msg.HairColor;
var color = new Color(r, g, b);
if (msg.IsFacialHair)
{
hair.FacialHairColor = color;
}
else
{
hair.HairColor = color;
}
break;
}
}
public void Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
{
return;
}
if (!eventArgs.User.TryGetComponent(out HairComponent hair))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't have any hair!"));
return;
}
_userInterface.Open(actor.playerSession);
var msg = new MagicMirrorInitialDataMessage(hair.HairColor, hair.FacialHairColor, hair.HairStyleName,
hair.FacialHairStyleName);
_userInterface.SendMessage(msg, actor.playerSession);
}
}
}