Files
tbd-station-14/Content.Server/Explosion/EntitySystems/TriggerSystem.OnUse.cs
deltanedas c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00

161 lines
5.3 KiB
C#

using Content.Server.Explosion.Components;
using Content.Server.Sticky.Events;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
private void InitializeOnUse()
{
SubscribeLocalEvent<OnUseTimerTriggerComponent, UseInHandEvent>(OnTimerUse);
SubscribeLocalEvent<OnUseTimerTriggerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<OnUseTimerTriggerComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAltVerbs);
SubscribeLocalEvent<OnUseTimerTriggerComponent, EntityStuckEvent>(OnStuck);
}
private void OnStuck(EntityUid uid, OnUseTimerTriggerComponent component, EntityStuckEvent args)
{
if (!component.StartOnStick)
return;
HandleTimerTrigger(
uid,
args.User,
component.Delay,
component.BeepInterval,
component.InitialBeepDelay,
component.BeepSound,
component.BeepParams);
}
private void OnExamined(EntityUid uid, OnUseTimerTriggerComponent component, ExaminedEvent args)
{
if (args.IsInDetailsRange && component.Examinable)
args.PushText(Loc.GetString("examine-trigger-timer", ("time", component.Delay)));
}
/// <summary>
/// Add an alt-click interaction that cycles through delays.
/// </summary>
private void OnGetAltVerbs(EntityUid uid, OnUseTimerTriggerComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (component.DelayOptions == null || component.DelayOptions.Count == 1)
return;
args.Verbs.Add(new AlternativeVerb()
{
Category = TimerOptions,
Text = Loc.GetString("verb-trigger-timer-cycle"),
Act = () => CycleDelay(component, args.User),
Priority = 1
});
foreach (var option in component.DelayOptions)
{
if (MathHelper.CloseTo(option, component.Delay))
{
args.Verbs.Add(new AlternativeVerb()
{
Category = TimerOptions,
Text = Loc.GetString("verb-trigger-timer-set-current", ("time", option)),
Disabled = true,
Priority = (int) (-100 * option)
});
continue;
}
args.Verbs.Add(new AlternativeVerb()
{
Category = TimerOptions,
Text = Loc.GetString("verb-trigger-timer-set", ("time", option)),
Priority = (int) (-100 * option),
Act = () =>
{
component.Delay = option;
_popupSystem.PopupEntity(Loc.GetString("popup-trigger-timer-set", ("time", option)), args.User, args.User);
},
});
}
if (component.AllowToggleStartOnStick)
{
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("verb-toggle-start-on-stick"),
Act = () => ToggleStartOnStick(uid, args.User, component)
});
}
}
private void CycleDelay(OnUseTimerTriggerComponent component, EntityUid user)
{
if (component.DelayOptions == null || component.DelayOptions.Count == 1)
return;
// This is somewhat inefficient, but its good enough. This is run rarely, and the lists should be short.
component.DelayOptions.Sort();
if (component.DelayOptions[^1] <= component.Delay)
{
component.Delay = component.DelayOptions[0];
_popupSystem.PopupEntity(Loc.GetString("popup-trigger-timer-set", ("time", component.Delay)), user, user);
return;
}
foreach (var option in component.DelayOptions)
{
if (option > component.Delay)
{
component.Delay = option;
_popupSystem.PopupEntity(Loc.GetString("popup-trigger-timer-set", ("time", option)), user, user);
return;
}
}
}
private void ToggleStartOnStick(EntityUid grenade, EntityUid user, OnUseTimerTriggerComponent comp)
{
if (comp.StartOnStick)
{
comp.StartOnStick = false;
_popupSystem.PopupEntity(Loc.GetString("popup-start-on-stick-off"), grenade, user);
}
else
{
comp.StartOnStick = true;
_popupSystem.PopupEntity(Loc.GetString("popup-start-on-stick-on"), grenade, user);
}
}
private void OnTimerUse(EntityUid uid, OnUseTimerTriggerComponent component, UseInHandEvent args)
{
if (args.Handled || HasComp<AutomatedTimerComponent>(uid))
return;
HandleTimerTrigger(
uid,
args.User,
component.Delay,
component.BeepInterval,
component.InitialBeepDelay,
component.BeepSound,
component.BeepParams);
args.Handled = true;
}
public static VerbCategory TimerOptions = new("verb-categories-timer", "/Textures/Interface/VerbIcons/clock.svg.192dpi.png");
}