Files
tbd-station-14/Content.Server/Weapons/Ranged/Systems/GunSystem.AutoFire.cs
Tayrtahn a0d5d85019 Cleanup warnings in GunSystem (#36629)
* Cleanup warnings in GunSystem

* Remove _transform and use shared's TransformSystem instead

* Missed one
2025-04-16 21:01:54 +02:00

43 lines
1.3 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
/*
* On server because client doesn't want to predict other's guns.
*/
// Automatic firing without stopping if the AutoShootGunComponent component is exist and enabled
var query = EntityQueryEnumerator<GunComponent>();
while (query.MoveNext(out var uid, out var gun))
{
if (gun.NextFire > Timing.CurTime)
continue;
if (TryComp(uid, out AutoShootGunComponent? autoShoot))
{
if (!autoShoot.Enabled)
continue;
AttemptShoot(uid, gun);
}
else if (gun.BurstActivated)
{
var parent = TransformSystem.GetParentUid(uid);
if (HasComp<DamageableComponent>(parent))
AttemptShoot(parent, uid, gun, gun.ShootCoordinates ?? new EntityCoordinates(uid, gun.DefaultDirection));
else
AttemptShoot(uid, gun);
}
}
}
}