Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs
Vera Aguilera Puerto c17426dfa7 AtmosphereSystem no longer creates a component manually. (#3839)
- Maps get SpaceGridAtmosphereComponent added automatically
2021-04-13 13:17:10 +02:00

119 lines
3.9 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Doors;
using Content.Server.Interfaces.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Content.Server.Atmos;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Localization;
namespace Content.Server.GameObjects.Components.Atmos
{
/// <summary>
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying, and not being openable on open-hand click.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IDoorCheck))]
public class FirelockComponent : Component, IDoorCheck
{
public override string Name => "Firelock";
[ComponentDependency]
private readonly ServerDoorComponent? _doorComponent = null;
public bool EmergencyPressureStop()
{
if (_doorComponent != null && _doorComponent.State == SharedDoorComponent.DoorState.Open && _doorComponent.CanCloseGeneric())
{
_doorComponent.Close();
if (Owner.TryGetComponent(out AirtightComponent? airtight))
{
airtight.AirBlocked = true;
}
return true;
}
return false;
}
bool IDoorCheck.OpenCheck()
{
return !IsHoldingFire() && !IsHoldingPressure();
}
bool IDoorCheck.DenyCheck() => false;
float? IDoorCheck.GetPryTime()
{
if (IsHoldingFire() || IsHoldingPressure())
{
return 1.5f;
}
return null;
}
bool IDoorCheck.BlockActivate(ActivateEventArgs eventArgs) => true;
void IDoorCheck.OnStartPry(InteractUsingEventArgs eventArgs)
{
if (_doorComponent == null || _doorComponent.State != SharedDoorComponent.DoorState.Closed)
{
return;
}
if (IsHoldingPressure())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("A gush of air blows in your face... Maybe you should reconsider."));
}
else if (IsHoldingFire())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("A gush of warm air blows in your face... Maybe you should reconsider."));
}
}
public bool IsHoldingPressure(float threshold = 20)
{
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.Coordinates);
var minMoles = float.MaxValue;
var maxMoles = 0f;
foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(Owner.Transform.Coordinates))
{
// includeAirBlocked remains false, and therefore Air must be present
var moles = adjacent.Air!.TotalMoles;
if (moles < minMoles)
minMoles = moles;
if (moles > maxMoles)
maxMoles = moles;
}
return (maxMoles - minMoles) > threshold;
}
public bool IsHoldingFire()
{
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
if (!Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos))
return false;
if (tileAtmos.Hotspot.Valid)
return true;
var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.Coordinates);
foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
{
if (adjacent.Hotspot.Valid)
return true;
}
return false;
}
}
}