Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/ActionBlocking/HandCuffTest.cs
Vera Aguilera Puerto c17426dfa7 AtmosphereSystem no longer creates a component manually. (#3839)
- Maps get SpaceGridAtmosphereComponent added automatically
2021-04-13 13:17:10 +02:00

102 lines
3.8 KiB
C#

#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Items;
using Content.Server.GameObjects.Components.ActionBlocking;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.Server.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
{
[TestFixture]
[TestOf(typeof(CuffableComponent))]
[TestOf(typeof(HandcuffComponent))]
public class HandCuffTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Cuffable
- type: Hands
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
- type: entity
name: HandcuffsDummy
id: HandcuffsDummy
components:
- type: Handcuff
";
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServerDummyTicker(options);
IEntity human;
IEntity otherHuman;
IEntity cuffs;
IEntity secondCuffs;
CuffableComponent cuffed;
IHandsComponent hands;
server.Assert(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = mapManager.CreateMap();
var coordinates = new MapCoordinates(Vector2.Zero, mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
// Spawn the entities
human = entityManager.SpawnEntity("HumanDummy", coordinates);
otherHuman = entityManager.SpawnEntity("HumanDummy", coordinates);
cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
human.Transform.WorldPosition = otherHuman.Transform.WorldPosition;
// Test for components existing
Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
Assert.True(human.TryGetComponent(out IBody _), $"Human has no {nameof(IBody)}");
Assert.True(cuffs.TryGetComponent(out HandcuffComponent _), $"Handcuff has no {nameof(HandcuffComponent)}");
Assert.True(secondCuffs.TryGetComponent(out HandcuffComponent _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
// Test to ensure cuffed players register the handcuffs
cuffed.TryAddNewCuffs(human, cuffs);
Assert.True(cuffed.CuffedHandCount > 0, "Handcuffing a player did not result in their hands being cuffed");
// Test to ensure a player with 4 hands will still only have 2 hands cuffed
AddHand(cuffed.Owner);
AddHand(cuffed.Owner);
Assert.That(cuffed.CuffedHandCount, Is.EqualTo(2));
Assert.That(hands.Hands.Count(), Is.EqualTo(4));
// Test to give a player with 4 hands 2 sets of cuffs
cuffed.TryAddNewCuffs(human, secondCuffs);
Assert.True(cuffed.CuffedHandCount == 4, "Player doesn't have correct amount of hands cuffed");
});
await server.WaitIdleAsync();
}
private void AddHand(IEntity to)
{
var host = IoCManager.Resolve<IServerConsoleHost>();
host.ExecuteCommand(null, $"addhand {to.Uid}");
}
}
}