Files
tbd-station-14/Content.Shared/Spawning/EntitySystemExtensions.cs
2021-10-10 14:18:19 +11:00

86 lines
2.9 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Content.Shared.Spawning
{
public static class EntitySystemExtensions
{
public static IEntity? SpawnIfUnobstructed(
this IEntityManager entityManager,
string? prototypeName,
EntityCoordinates coordinates,
CollisionGroup collisionLayer,
in Box2? box = null,
SharedPhysicsSystem? physicsManager = null)
{
physicsManager ??= EntitySystem.Get<SharedPhysicsSystem>();
var mapCoordinates = coordinates.ToMap(entityManager);
return entityManager.SpawnIfUnobstructed(prototypeName, mapCoordinates, collisionLayer, box, physicsManager);
}
public static IEntity? SpawnIfUnobstructed(
this IEntityManager entityManager,
string? prototypeName,
MapCoordinates coordinates,
CollisionGroup collisionLayer,
in Box2? box = null,
SharedPhysicsSystem? collision = null)
{
var boxOrDefault = box.GetValueOrDefault(Box2.UnitCentered).Translated(coordinates.Position);
collision ??= EntitySystem.Get<SharedPhysicsSystem>();
foreach (var body in collision.GetCollidingEntities(coordinates.MapId, in boxOrDefault))
{
if (!body.Hard)
{
continue;
}
// TODO: wtf fix this
if (collisionLayer == 0 || (body.CollisionMask & (int) collisionLayer) == 0)
{
continue;
}
return null;
}
return entityManager.SpawnEntity(prototypeName, coordinates);
}
public static bool TrySpawnIfUnobstructed(
this IEntityManager entityManager,
string? prototypeName,
EntityCoordinates coordinates,
CollisionGroup collisionLayer,
[NotNullWhen(true)] out IEntity? entity,
Box2? box = null,
SharedPhysicsSystem? physicsManager = null)
{
entity = entityManager.SpawnIfUnobstructed(prototypeName, coordinates, collisionLayer, box, physicsManager);
return entity != null;
}
public static bool TrySpawnIfUnobstructed(
this IEntityManager entityManager,
string? prototypeName,
MapCoordinates coordinates,
CollisionGroup collisionLayer,
[NotNullWhen(true)] out IEntity? entity,
in Box2? box = null,
SharedPhysicsSystem? physicsManager = null)
{
entity = entityManager.SpawnIfUnobstructed(prototypeName, coordinates, collisionLayer, box, physicsManager);
return entity != null;
}
}
}