* Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
15 lines
296 B
C#
15 lines
296 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Movement
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{
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public sealed class RelayMovementEntityEvent : EntityEventArgs
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{
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public IEntity Entity { get; }
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public RelayMovementEntityEvent(IEntity entity)
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{
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Entity = entity;
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}
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}
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}
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