Files
tbd-station-14/Content.Shared/Hands/IHandDeselected.cs
2021-07-16 17:37:09 -07:00

51 lines
1.3 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Hands
{
/// <summary>
/// This interface gives components behavior when they're held on a deselected hand.
/// </summary>
[RequiresExplicitImplementation]
public interface IHandDeselected
{
[Obsolete("Use HandDeselectedMessage instead")]
void HandDeselected(HandDeselectedEventArgs eventArgs);
}
public class HandDeselectedEventArgs : EventArgs
{
public HandDeselectedEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
/// <summary>
/// Raised when an entity item in a hand is deselected.
/// </summary>
[PublicAPI]
public class HandDeselectedEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that owns the deselected hand.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item in the hand that was deselected.
/// </summary>
public IEntity Item { get; }
public HandDeselectedEvent(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}