using System; using JetBrains.Annotations; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; namespace Content.Shared.Hands { /// /// This interface gives components behavior when they're held on a deselected hand. /// [RequiresExplicitImplementation] public interface IHandDeselected { [Obsolete("Use HandDeselectedMessage instead")] void HandDeselected(HandDeselectedEventArgs eventArgs); } public class HandDeselectedEventArgs : EventArgs { public HandDeselectedEventArgs(IEntity user) { User = user; } public IEntity User { get; } } /// /// Raised when an entity item in a hand is deselected. /// [PublicAPI] public class HandDeselectedEvent : HandledEntityEventArgs { /// /// Entity that owns the deselected hand. /// public IEntity User { get; } /// /// Item in the hand that was deselected. /// public IEntity Item { get; } public HandDeselectedEvent(IEntity user, IEntity item) { User = user; Item = item; } } }