* Adds UIs for volume and pressure pumps * Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs * Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs Co-authored-by: ike709 <ike709@github.com>
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Piping.Binary.Components
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{
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[Serializable, NetSerializable]
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public enum GasVolumePumpUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class GasVolumePumpBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string PumpLabel { get; }
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public float TransferRate { get; }
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public bool Enabled { get; }
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public GasVolumePumpBoundUserInterfaceState(string pumpLabel, float transferRate, bool enabled)
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{
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PumpLabel = pumpLabel;
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TransferRate = transferRate;
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Enabled = enabled;
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}
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}
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[Serializable, NetSerializable]
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public class GasVolumePumpToggleStatusMessage : BoundUserInterfaceMessage
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{
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public bool Enabled { get; }
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public GasVolumePumpToggleStatusMessage(bool enabled)
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{
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Enabled = enabled;
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}
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}
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[Serializable, NetSerializable]
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public class GasVolumePumpChangeTransferRateMessage : BoundUserInterfaceMessage
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{
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public float TransferRate { get; }
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public GasVolumePumpChangeTransferRateMessage(float transferRate)
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{
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TransferRate = transferRate;
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}
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}
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}
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