Files
tbd-station-14/Content.Server/Repairable/RepairableComponent.cs
2021-10-07 13:01:27 +02:00

24 lines
822 B
C#

using Content.Shared.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Repairable
{
[RegisterComponent]
public class RepairableComponent : Component
{
public override string Name => "Repairable";
[ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")]
public int FuelCost = 5;
[ViewVariables(VVAccess.ReadWrite)] [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string QualityNeeded = "Welding";
[ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")]
public int DoAfterDelay = 1;
}
}