using Content.Shared.Tools; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.ViewVariables; namespace Content.Server.Repairable { [RegisterComponent] public class RepairableComponent : Component { public override string Name => "Repairable"; [ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")] public int FuelCost = 5; [ViewVariables(VVAccess.ReadWrite)] [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer))] public string QualityNeeded = "Welding"; [ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")] public int DoAfterDelay = 1; } }