Files
tbd-station-14/Content.Client/Weapons/Ranged/ClientRangedWeaponComponent.cs

42 lines
1.2 KiB
C#

using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Weapons.Ranged
{
// Yeah I put it all in the same enum, don't judge me
public enum RangedBarrelVisualLayers : byte
{
Base,
BaseUnshaded,
Bolt,
Mag,
MagUnshaded,
}
[RegisterComponent]
public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
{
public FireRateSelector FireRateSelector { get; private set; } = FireRateSelector.Safety;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not RangedWeaponComponentState rangedState)
{
return;
}
FireRateSelector = rangedState.FireRateSelector;
}
public void SyncFirePos(GridId targetGrid, Vector2 targetPosition)
{
#pragma warning disable 618
SendNetworkMessage(new FirePosComponentMessage(targetGrid, targetPosition));
#pragma warning restore 618
}
}
}