Files
tbd-station-14/Content.Client/Gravity/UI/GravityGeneratorBoundUserInterface.cs
Pieter-Jan Briers 059fa9ae48 Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00

56 lines
1.5 KiB
C#

using Content.Shared.Gravity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Gravity.UI
{
[UsedImplicitly]
public class GravityGeneratorBoundUserInterface : BoundUserInterface
{
private GravityGeneratorWindow? _window;
public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GravityGeneratorWindow(this, Owner);
/*
_window.Switch.OnPressed += _ =>
{
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
};
*/
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
_window?.UpdateState(castState);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
public void SetPowerSwitch(bool on)
{
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on));
}
}
}