* Remove unused class, clean up XAML * Move GhostGui.cs into UI folder and namespace * GhostTargetWindow to seperate file * GhostTargetWindow to XAML * Center request button * Improve UI, localisation
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Ghost;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Client.Ghost.UI
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{
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[GenerateTypedNameReferences]
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public partial class GhostTargetWindow : SS14Window
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{
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private readonly IEntityNetworkManager _netManager;
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public List<string> Locations { get; set; } = new();
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public Dictionary<EntityUid, string> Players { get; set; } = new();
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public GhostTargetWindow(IEntityNetworkManager netManager)
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{
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RobustXamlLoader.Load(this);
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_netManager = netManager;
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}
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public void Populate()
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{
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ButtonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in Players)
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{
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var currentButtonRef = new Button
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{
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Text = value,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += (_) =>
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{
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var msg = new GhostWarpToTargetRequestEvent(key);
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_netManager.SendSystemNetworkMessage(msg);
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};
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ButtonContainer.AddChild(currentButtonRef);
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}
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}
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private void AddButtonLocations()
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{
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foreach (var name in Locations)
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{
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var currentButtonRef = new Button
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{
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Text = Loc.GetString("ghost-target-window-current-button", ("name", name)),
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = (230, 20),
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ClipText = true,
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};
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currentButtonRef.OnPressed += _ =>
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{
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var msg = new GhostWarpToLocationRequestEvent(name);
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_netManager.SendSystemNetworkMessage(msg);
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};
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ButtonContainer.AddChild(currentButtonRef);
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}
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}
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}
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}
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