* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Shared.Trigger.Components.Effects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Network;
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namespace Content.Shared.Trigger.Systems;
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public sealed class EmitSoundOnTriggerSystem : XOnTriggerSystem<EmitSoundOnTriggerComponent>
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{
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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protected override void OnTrigger(Entity<EmitSoundOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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args.Handled |= TryEmitSound(ent, target, args.User);
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}
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private bool TryEmitSound(Entity<EmitSoundOnTriggerComponent> ent, EntityUid target, EntityUid? user = null)
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{
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if (ent.Comp.Sound == null)
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return false;
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if (ent.Comp.Positional)
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{
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var coords = Transform(target).Coordinates;
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if (ent.Comp.Predicted)
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_audio.PlayPredicted(ent.Comp.Sound, coords, user);
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else if (_netMan.IsServer)
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_audio.PlayPvs(ent.Comp.Sound, coords);
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}
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else
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{
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if (ent.Comp.Predicted)
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_audio.PlayPredicted(ent.Comp.Sound, target, user);
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else if (_netMan.IsServer)
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_audio.PlayPvs(ent.Comp.Sound, target);
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}
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return true;
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}
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}
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