using Content.Shared.Trigger.Components.Effects; using Robust.Shared.Audio.Systems; using Robust.Shared.Network; namespace Content.Shared.Trigger.Systems; public sealed class EmitSoundOnTriggerSystem : XOnTriggerSystem { [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; protected override void OnTrigger(Entity ent, EntityUid target, ref TriggerEvent args) { args.Handled |= TryEmitSound(ent, target, args.User); } private bool TryEmitSound(Entity ent, EntityUid target, EntityUid? user = null) { if (ent.Comp.Sound == null) return false; if (ent.Comp.Positional) { var coords = Transform(target).Coordinates; if (ent.Comp.Predicted) _audio.PlayPredicted(ent.Comp.Sound, coords, user); else if (_netMan.IsServer) _audio.PlayPvs(ent.Comp.Sound, coords); } else { if (ent.Comp.Predicted) _audio.PlayPredicted(ent.Comp.Sound, target, user); else if (_netMan.IsServer) _audio.PlayPvs(ent.Comp.Sound, target); } return true; } }