Files
tbd-station-14/Content.Client/Chemistry/Visualizers/FoamVisualizerSystem.cs
2023-02-03 15:59:17 -04:00

64 lines
2.1 KiB
C#

using Content.Shared.Foam;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
/// <summary>
/// The system responsible for ensuring <see cref="FoamVisualsComponent"/> plays the animation it's meant to when the foam dissolves.
/// </summary>
public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoamVisualsComponent, ComponentInit>(OnComponentInit);
}
/// <summary>
/// Generates the animation used by foam visuals when the foam dissolves.
/// </summary>
private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
{
comp.Animation = new Animation()
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick()
{
LayerKey = FoamVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.State, 0f)
}
}
}
};
}
/// <summary>
/// Plays the animation used by foam visuals when the foam dissolves.
/// </summary>
protected override void OnAppearanceChange(EntityUid uid, FoamVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (AppearanceSystem.TryGetData<bool>(uid, FoamVisuals.State, out var state, args.Component) && state)
{
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
}
if (AppearanceSystem.TryGetData<Color>(uid, FoamVisuals.Color, out var color, args.Component))
{
if (args.Sprite != null)
args.Sprite.Color = color;
}
}
}
public enum FoamVisualLayers : byte
{
Base
}