64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using Content.Shared.Foam;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// The system responsible for ensuring <see cref="FoamVisualsComponent"/> plays the animation it's meant to when the foam dissolves.
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/// </summary>
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public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoamVisualsComponent, ComponentInit>(OnComponentInit);
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}
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/// <summary>
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/// Generates the animation used by foam visuals when the foam dissolves.
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/// </summary>
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private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
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{
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comp.Animation = new Animation()
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{
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Length = TimeSpan.FromSeconds(comp.AnimationTime),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick()
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{
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LayerKey = FoamVisualLayers.Base,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(comp.State, 0f)
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}
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}
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}
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};
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}
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/// <summary>
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/// Plays the animation used by foam visuals when the foam dissolves.
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/// </summary>
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protected override void OnAppearanceChange(EntityUid uid, FoamVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (AppearanceSystem.TryGetData<bool>(uid, FoamVisuals.State, out var state, args.Component) && state)
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{
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if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
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&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
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AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
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}
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if (AppearanceSystem.TryGetData<Color>(uid, FoamVisuals.Color, out var color, args.Component))
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{
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if (args.Sprite != null)
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args.Sprite.Color = color;
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}
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}
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}
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public enum FoamVisualLayers : byte
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{
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Base
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}
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