using Content.Shared.Foam;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
///
/// The system responsible for ensuring plays the animation it's meant to when the foam dissolves.
///
public sealed class FoamVisualizerSystem : VisualizerSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnComponentInit);
}
///
/// Generates the animation used by foam visuals when the foam dissolves.
///
private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
{
comp.Animation = new Animation()
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick()
{
LayerKey = FoamVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.State, 0f)
}
}
}
};
}
///
/// Plays the animation used by foam visuals when the foam dissolves.
///
protected override void OnAppearanceChange(EntityUid uid, FoamVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (AppearanceSystem.TryGetData(uid, FoamVisuals.State, out var state, args.Component) && state)
{
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
}
if (AppearanceSystem.TryGetData(uid, FoamVisuals.Color, out var color, args.Component))
{
if (args.Sprite != null)
args.Sprite.Color = color;
}
}
}
public enum FoamVisualLayers : byte
{
Base
}