Files
tbd-station-14/Content.IntegrationTests/Tests/Lobby/CharacterCreationTest.cs
DrSmugleaf bf5b9ad03b Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars

* Merge fixes

* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00

124 lines
4.6 KiB
C#

using System.Threading.Tasks;
using Content.Client;
using Content.Client.Interfaces;
using Content.Client.State;
using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Preferences;
using Content.Shared;
using Content.Shared.Preferences;
using NUnit.Framework;
using Robust.Client.Interfaces.State;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
namespace Content.IntegrationTests.Tests.Lobby
{
[TestFixture]
[TestOf(typeof(ClientPreferencesManager))]
[TestOf(typeof(ServerPreferencesManager))]
public class CharacterCreationTest : ContentIntegrationTest
{
[Test]
public async Task CreateDeleteCreateTest()
{
var (client, server) = await StartConnectedServerClientPair();
var clientNetManager = client.ResolveDependency<IClientNetManager>();
var clientStateManager = client.ResolveDependency<IStateManager>();
var clientPrefManager = client.ResolveDependency<IClientPreferencesManager>();
var serverConfig = server.ResolveDependency<IConfigurationManager>();
var serverTicker = server.ResolveDependency<IGameTicker>();
var serverPrefManager = server.ResolveDependency<IServerPreferencesManager>();
await server.WaitIdleAsync();
await client.WaitIdleAsync();
await server.WaitAssertion(() =>
{
serverConfig.SetCVar(CCVars.GameLobbyEnabled, true);
serverTicker.RestartRound();
});
Assert.That(serverTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
await WaitUntil(client, () => clientStateManager.CurrentState is LobbyState, maxTicks: 60);
Assert.NotNull(clientNetManager.ServerChannel);
var clientNetId = clientNetManager.ServerChannel.UserId;
HumanoidCharacterProfile profile = null;
await client.WaitAssertion(() =>
{
clientPrefManager.SelectCharacter(0);
var clientCharacters = clientPrefManager.Preferences.Characters;
Assert.That(clientCharacters.Count, Is.EqualTo(1));
Assert.That(clientStateManager.CurrentState, Is.TypeOf<LobbyState>());
profile = HumanoidCharacterProfile.Random();
clientPrefManager.CreateCharacter(profile);
clientCharacters = clientPrefManager.Preferences.Characters;
Assert.That(clientCharacters.Count, Is.EqualTo(2));
Assert.That(clientCharacters[1].MemberwiseEquals(profile));
});
await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
Assert.That(serverCharacters.Count, Is.EqualTo(2));
Assert.That(serverCharacters[1].MemberwiseEquals(profile));
});
await client.WaitAssertion(() =>
{
clientPrefManager.DeleteCharacter(1);
var clientCharacters = clientPrefManager.Preferences.Characters.Count;
Assert.That(clientCharacters, Is.EqualTo(1));
});
await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 1, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters.Count;
Assert.That(serverCharacters, Is.EqualTo(1));
});
await client.WaitIdleAsync();
await client.WaitAssertion(() =>
{
profile = HumanoidCharacterProfile.Random();
clientPrefManager.CreateCharacter(profile);
var clientCharacters = clientPrefManager.Preferences.Characters;
Assert.That(clientCharacters.Count, Is.EqualTo(2));
Assert.That(clientCharacters[1].MemberwiseEquals(profile));
});
await WaitUntil(server, () => serverPrefManager.GetPreferences(clientNetId).Characters.Count == 2, maxTicks: 60);
await server.WaitAssertion(() =>
{
var serverCharacters = serverPrefManager.GetPreferences(clientNetId).Characters;
Assert.That(serverCharacters.Count, Is.EqualTo(2));
Assert.That(serverCharacters[1].MemberwiseEquals(profile));
});
}
}
}