195 lines
5.9 KiB
C#
195 lines
5.9 KiB
C#
using Content.Shared.GameTicking;
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using Content.Shared.NameIdentifier;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.NameIdentifier;
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/// <summary>
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/// Handles unique name identifiers for entities e.g. `monkey (MK-912)`
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/// </summary>
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public sealed class NameIdentifierSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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/// <summary>
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/// Free IDs available per <see cref="NameIdentifierGroupPrototype"/>.
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/// </summary>
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[ViewVariables]
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public readonly Dictionary<string, List<int>> CurrentIds = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NameIdentifierComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<NameIdentifierComponent, ComponentShutdown>(OnComponentShutdown);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(CleanupIds);
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnReloadPrototypes);
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InitialSetupPrototypes();
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}
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private void OnComponentShutdown(EntityUid uid, NameIdentifierComponent component, ComponentShutdown args)
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{
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if (CurrentIds.TryGetValue(component.Group, out var ids))
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{
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// Avoid inserting the value right back at the end or shuffling in place:
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// just pick a random spot to put it and then move that one to the end.
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var randomIndex = _robustRandom.Next(ids.Count);
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var random = ids[randomIndex];
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ids[randomIndex] = component.Identifier;
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ids.Add(random);
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}
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}
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/// <summary>
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/// Generates a new unique name/suffix for a given entity and adds it to <see cref="CurrentIds"/>
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/// but does not set the entity's name.
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/// </summary>
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public string GenerateUniqueName(EntityUid uid, ProtoId<NameIdentifierGroupPrototype> proto, out int randomVal)
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{
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return GenerateUniqueName(uid, _prototypeManager.Index(proto), out randomVal);
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}
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/// <summary>
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/// Generates a new unique name/suffix for a given entity and adds it to <see cref="CurrentIds"/>
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/// but does not set the entity's name.
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/// </summary>
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public string GenerateUniqueName(EntityUid uid, NameIdentifierGroupPrototype proto, out int randomVal)
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{
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randomVal = 0;
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var entityName = Name(uid);
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if (!CurrentIds.TryGetValue(proto.ID, out var set))
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return entityName;
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if (set.Count == 0)
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{
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// Oh jeez. We're outta numbers.
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return entityName;
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}
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randomVal = set[^1];
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set.RemoveAt(set.Count - 1);
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return proto.Prefix is not null
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? $"{proto.Prefix}-{randomVal}"
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: $"{randomVal}";
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}
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private void OnMapInit(EntityUid uid, NameIdentifierComponent component, MapInitEvent args)
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{
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if (!_prototypeManager.TryIndex<NameIdentifierGroupPrototype>(component.Group, out var group))
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return;
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int id;
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string uniqueName;
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// If it has an existing valid identifier then use that, otherwise generate a new one.
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if (component.Identifier != -1 &&
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CurrentIds.TryGetValue(component.Group, out var ids) &&
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ids.Remove(component.Identifier))
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{
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id = component.Identifier;
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uniqueName = group.Prefix is not null
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? $"{group.Prefix}-{id}"
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: $"{id}";
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}
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else
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{
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uniqueName = GenerateUniqueName(uid, group, out id);
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component.Identifier = id;
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}
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component.FullIdentifier = group.FullName
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? uniqueName
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: $"({uniqueName})";
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var meta = MetaData(uid);
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// "DR-1234" as opposed to "drone (DR-1234)"
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_metaData.SetEntityName(uid, group.FullName
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? uniqueName
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: $"{meta.EntityName} ({uniqueName})", meta);
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Dirty(uid, component);
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}
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private void InitialSetupPrototypes()
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{
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EnsureIds();
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}
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private void FillGroup(NameIdentifierGroupPrototype proto, List<int> values)
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{
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values.Clear();
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for (var i = proto.MinValue; i < proto.MaxValue; i++)
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{
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values.Add(i);
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}
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_robustRandom.Shuffle(values);
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}
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private List<int> GetOrCreateIdList(NameIdentifierGroupPrototype proto)
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{
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if (!CurrentIds.TryGetValue(proto.ID, out var ids))
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{
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ids = new List<int>(proto.MaxValue - proto.MinValue);
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CurrentIds.Add(proto.ID, ids);
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}
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return ids;
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}
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private void EnsureIds()
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{
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foreach (var proto in _prototypeManager.EnumeratePrototypes<NameIdentifierGroupPrototype>())
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{
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var ids = GetOrCreateIdList(proto);
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FillGroup(proto, ids);
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}
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}
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private void OnReloadPrototypes(PrototypesReloadedEventArgs ev)
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{
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if (!ev.ByType.TryGetValue(typeof(NameIdentifierGroupPrototype), out var set))
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return;
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var toRemove = new ValueList<string>();
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foreach (var proto in CurrentIds.Keys)
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{
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if (!_prototypeManager.HasIndex<NameIdentifierGroupPrototype>(proto))
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{
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toRemove.Add(proto);
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}
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}
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foreach (var proto in toRemove)
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{
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CurrentIds.Remove(proto);
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}
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foreach (var proto in set.Modified.Values)
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{
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var name_proto = (NameIdentifierGroupPrototype) proto;
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// Only bother adding new ones.
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if (CurrentIds.ContainsKey(proto.ID))
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continue;
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var ids = GetOrCreateIdList(name_proto);
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FillGroup(name_proto, ids);
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}
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}
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private void CleanupIds(RoundRestartCleanupEvent ev)
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{
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EnsureIds();
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}
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}
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