* Fix grids and docks being culled from display prematurely * Fix inconsistent disabling of "Undock" buttons * Add a radar icon to indicate where the controlling console is * Tidy up math Remove lots of sketchy transforms-of-transforms, which should have been as single matrix multiply. Assign proper names to matrices. Remove some redundant calculations. * Feedback
150 lines
4.0 KiB
C#
150 lines
4.0 KiB
C#
using System.Numerics;
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using Content.Client.Computer;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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namespace Content.Client.Shuttles.UI;
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[GenerateTypedNameReferences]
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public sealed partial class ShuttleConsoleWindow : FancyWindow,
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IComputerWindow<ShuttleBoundUserInterfaceState>
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private ShuttleConsoleMode _mode = ShuttleConsoleMode.Nav;
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public event Action<MapCoordinates, Angle>? RequestFTL;
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public event Action<NetEntity, Angle>? RequestBeaconFTL;
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public event Action<NetEntity, NetEntity>? DockRequest;
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public event Action<NetEntity>? UndockRequest;
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public ShuttleConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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// Mode switching
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NavModeButton.OnPressed += NavPressed;
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MapModeButton.OnPressed += MapPressed;
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DockModeButton.OnPressed += DockPressed;
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// Modes are exclusive
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var group = new ButtonGroup();
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NavModeButton.Group = group;
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MapModeButton.Group = group;
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DockModeButton.Group = group;
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NavModeButton.Pressed = true;
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SetupMode(_mode);
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MapContainer.RequestFTL += (coords, angle) =>
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{
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RequestFTL?.Invoke(coords, angle);
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};
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MapContainer.RequestBeaconFTL += (ent, angle) =>
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{
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RequestBeaconFTL?.Invoke(ent, angle);
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};
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DockContainer.DockRequest += (entity, netEntity) =>
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{
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DockRequest?.Invoke(entity, netEntity);
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};
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DockContainer.UndockRequest += entity =>
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{
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UndockRequest?.Invoke(entity);
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};
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}
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private void ClearModes(ShuttleConsoleMode mode)
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{
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if (mode != ShuttleConsoleMode.Nav)
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{
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NavContainer.Visible = false;
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}
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if (mode != ShuttleConsoleMode.Map)
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{
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MapContainer.Visible = false;
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MapContainer.SetMap(MapId.Nullspace, Vector2.Zero);
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}
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if (mode != ShuttleConsoleMode.Dock)
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{
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DockContainer.Visible = false;
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}
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}
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private void NavPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Nav);
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}
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private void MapPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Map);
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}
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private void DockPressed(BaseButton.ButtonEventArgs obj)
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{
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SwitchMode(ShuttleConsoleMode.Dock);
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}
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private void SetupMode(ShuttleConsoleMode mode)
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{
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switch (mode)
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{
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case ShuttleConsoleMode.Nav:
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NavContainer.Visible = true;
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break;
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case ShuttleConsoleMode.Map:
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MapContainer.Visible = true;
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MapContainer.Startup();
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break;
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case ShuttleConsoleMode.Dock:
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DockContainer.Visible = true;
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break;
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default:
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throw new NotImplementedException();
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}
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}
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public void SwitchMode(ShuttleConsoleMode mode)
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{
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if (_mode == mode)
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return;
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_mode = mode;
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ClearModes(mode);
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SetupMode(_mode);
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}
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public enum ShuttleConsoleMode : byte
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{
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Nav,
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Map,
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Dock,
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}
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public void UpdateState(EntityUid owner, ShuttleBoundUserInterfaceState cState)
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{
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var coordinates = _entManager.GetCoordinates(cState.NavState.Coordinates);
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NavContainer.SetShuttle(coordinates?.EntityId);
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NavContainer.SetConsole(owner);
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MapContainer.SetShuttle(coordinates?.EntityId);
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MapContainer.SetConsole(owner);
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NavContainer.UpdateState(cState.NavState);
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MapContainer.UpdateState(cState.MapState);
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DockContainer.UpdateState(coordinates?.EntityId, cState.DockState);
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}
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}
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