* Added: CanReach property to AfterAttack events which signals if the attack was within reach. Fixed: You cannot construct/deconstruct things out of reach. Fixed: Construction entities now preserve transform rotation. Fixed: No more exceptions about missing grids when constructing world entities. Fixed: Used the proper intermediate sprite for intermediate entities. Fixed: Issue with missing sprite layers on ghost. * The alligator is greedy, he always eats the bigger number... * Adds a check so that you cannot use tools on entities that are obstructed from view.
6.4 KiB
6.4 KiB