Files
tbd-station-14/Content.Client/PDA/PdaVisualizerSystem.cs
Tayrtahn bd6645b021 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00

31 lines
1.1 KiB
C#

using Content.Shared.Light;
using Content.Shared.PDA;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
}
public enum PdaVisualLayers : byte
{
Base,
Flashlight,
IdLight
}
}