Files
tbd-station-14/Content.Shared/Movement/Components/SharedPlayerMobMoverComponent.cs
2022-05-13 17:59:03 +10:00

115 lines
3.7 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// The basic player mover with footsteps and grabbing
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMobMoverComponent))]
[NetworkedComponent()]
public sealed class SharedPlayerMobMoverComponent : Component, IMobMoverComponent
{
private float _stepSoundDistance;
[DataField("grabRange")]
private float _grabRange = IMobMoverComponent.GrabRangeDefault;
[DataField("pushStrength")]
private float _pushStrength = IMobMoverComponent.PushStrengthDefault;
[DataField("weightlessStrength")]
private float _weightlessStrength = IMobMoverComponent.WeightlessStrengthDefault;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates LastPosition { get; set; }
/// <summary>
/// Used to keep track of how far we have moved before playing a step sound
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance
{
get => _stepSoundDistance;
set
{
if (MathHelper.CloseToPercent(_stepSoundDistance, value)) return;
_stepSoundDistance = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float GrabRange
{
get => _grabRange;
set
{
if (MathHelper.CloseToPercent(_grabRange, value)) return;
_grabRange = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float PushStrength
{
get => _pushStrength;
set
{
if (MathHelper.CloseToPercent(_pushStrength, value)) return;
_pushStrength = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float WeightlessStrength
{
get => _weightlessStrength;
set
{
if (MathHelper.CloseToPercent(_weightlessStrength, value)) return;
_weightlessStrength = value;
Dirty();
}
}
protected override void Initialize()
{
base.Initialize();
if (!IoCManager.Resolve<IEntityManager>().HasComponent<IMoverComponent>(Owner))
{
Owner.EnsureComponentWarn<SharedPlayerInputMoverComponent>();
}
}
public override ComponentState GetComponentState()
{
return new PlayerMobMoverComponentState(_grabRange, _pushStrength, _weightlessStrength);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlayerMobMoverComponentState playerMoverState) return;
GrabRange = playerMoverState.GrabRange;
PushStrength = playerMoverState.PushStrength;
}
[Serializable, NetSerializable]
private sealed class PlayerMobMoverComponentState : ComponentState
{
public float GrabRange;
public float PushStrength;
public float WeightlessStrength;
public PlayerMobMoverComponentState(float grabRange, float pushStrength, float weightlessStrength)
{
GrabRange = grabRange;
PushStrength = pushStrength;
WeightlessStrength = weightlessStrength;
}
}
}
}