643 lines
27 KiB
C#
643 lines
27 KiB
C#
using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Movement;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Threading;
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using Content.Server.DoAfter;
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using Content.Server.Interaction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Placeable;
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using Content.Shared.Stacks;
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using Content.Shared.Storage.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Server.Containers;
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using Content.Server.Popups;
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using Content.Shared.Destructible;
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using static Content.Shared.Storage.SharedStorageComponent;
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namespace Content.Server.Storage.EntitySystems
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{
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[UsedImplicitly]
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public sealed partial class StorageSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ServerStorageComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
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SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
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SubscribeLocalEvent<ServerStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ServerStorageComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ServerStorageComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<ServerStorageComponent, DestructionEventArgs>(OnDestroy);
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SubscribeLocalEvent<ServerStorageComponent, StorageRemoveItemMessage>(OnRemoveItemMessage);
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SubscribeLocalEvent<ServerStorageComponent, StorageInsertItemMessage>(OnInsertItemMessage);
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SubscribeLocalEvent<ServerStorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
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SubscribeLocalEvent<ServerStorageComponent, BoundUIClosedEvent>(OnBoundUIClosed);
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SubscribeLocalEvent<ServerStorageComponent, EntRemovedFromContainerMessage>(OnStorageItemRemoved);
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SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
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SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
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SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
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}
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private void OnComponentInit(EntityUid uid, ServerStorageComponent storageComp, ComponentInit args)
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{
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base.Initialize();
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// ReSharper disable once StringLiteralTypo
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storageComp.Storage = _containerSystem.EnsureContainer<Container>(uid, "storagebase");
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storageComp.Storage.OccludesLight = storageComp.OccludesLight;
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UpdateStorageVisualization(uid, storageComp);
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RecalculateStorageUsed(storageComp);
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UpdateStorageUI(uid, storageComp);
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}
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private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
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{
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if (!EntityManager.HasComponent<HandsComponent>(args.Entity))
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return;
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if (_gameTiming.CurTime <
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component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
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return;
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component.LastInternalOpenAttempt = _gameTiming.CurTime;
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component.TryOpenStorage(args.Entity);
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}
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private void AddToggleOpenVerb(EntityUid uid, EntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (!component.CanOpen(args.User, silent: true))
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return;
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InteractionVerb verb = new();
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if (component.Open)
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{
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verb.Text = Loc.GetString("verb-common-close");
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verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open");
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verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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verb.Act = () => component.ToggleOpen(args.User);
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args.Verbs.Add(verb);
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}
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private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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return;
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// Get the session for the user
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if (!TryComp<ActorComponent>(args.User, out var actor) || actor?.PlayerSession == null)
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return;
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// Does this player currently have the storage UI open?
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bool uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageUiKey.Key, actor.PlayerSession);
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ActivationVerb verb = new();
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verb.Act = () => OpenStorageUI(uid, args.User, component);
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if (uiOpen)
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{
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verb.Text = Loc.GetString("verb-common-close-ui");
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verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open-ui");
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verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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args.Verbs.Add(verb);
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}
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private void AddTransferVerbs(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var entities = component.Storage?.ContainedEntities;
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if (entities == null || entities.Count == 0)
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return;
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if (TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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// if the target is storage, add a verb to transfer storage.
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if (TryComp(args.Target, out ServerStorageComponent? targetStorage)
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&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
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{
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UtilityVerb verb = new()
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{
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Text = Loc.GetString("storage-component-transfer-verb"),
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IconEntity = args.Using,
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Act = () => TransferEntities(uid, args.Target, component, lockComponent, targetStorage, targetLock)
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};
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args.Verbs.Add(verb);
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}
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}
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/// <summary>
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/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <returns>true if inserted, false otherwise</returns>
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private void OnInteractUsing(EntityUid uid, ServerStorageComponent storageComp, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!storageComp.ClickInsert)
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return;
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if (TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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Logger.DebugS(storageComp.LoggerName, $"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used}).");
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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if (PlayerInsertHeldEntity(uid, args.User, storageComp))
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args.Handled = true;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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/// <returns></returns>
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private void OnActivate(EntityUid uid, ServerStorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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if (TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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OpenStorageUI(uid, args.User, storageComp);
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}
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/// <summary>
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/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
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/// around a click.
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/// </summary>
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/// <returns></returns>
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private async void AfterInteract(EntityUid uid, ServerStorageComponent storageComp, AfterInteractEvent eventArgs)
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{
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if (!eventArgs.CanReach) return;
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if (storageComp.CancelToken != null)
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{
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storageComp.CancelToken.Cancel();
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storageComp.CancelToken = null;
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return;
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}
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// Pick up all entities in a radius around the clicked location.
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// The last half of the if is because carpets exist and this is terrible
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if (storageComp.AreaInsert && (eventArgs.Target == null || !HasComp<SharedItemComponent>(eventArgs.Target.Value)))
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{
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var validStorables = new List<EntityUid>();
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foreach (var entity in _entityLookupSystem.GetEntitiesInRange(eventArgs.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.None))
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{
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if (entity == eventArgs.User
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|| !HasComp<SharedItemComponent>(entity)
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|| !_interactionSystem.InRangeUnobstructed(eventArgs.User, entity))
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continue;
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validStorables.Add(entity);
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}
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//If there's only one then let's be generous
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if (validStorables.Count > 1)
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{
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storageComp.CancelToken = new CancellationTokenSource();
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var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 0.2f * validStorables.Count, storageComp.CancelToken.Token, uid)
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{
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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await _doAfterSystem.WaitDoAfter(doAfterArgs);
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}
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// TODO: Make it use the event DoAfter
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var successfullyInserted = new List<EntityUid>();
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var successfullyInsertedPositions = new List<EntityCoordinates>();
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foreach (var entity in validStorables)
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{
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// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
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if (_containerSystem.IsEntityInContainer(entity)
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|| entity == eventArgs.User
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|| !HasComp<SharedItemComponent>(entity))
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continue;
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if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(entity, out var transformEnt))
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{
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var position = EntityCoordinates.FromMap(transformOwner.Parent?.Owner ?? uid, transformEnt.MapPosition);
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if (PlayerInsertEntityInWorld(uid, eventArgs.User, entity, storageComp))
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{
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successfullyInserted.Add(entity);
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successfullyInsertedPositions.Add(position);
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}
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}
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}
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// If we picked up atleast one thing, play a sound and do a cool animation!
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if (successfullyInserted.Count > 0)
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{
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if (storageComp.StorageInsertSound is not null)
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), storageComp.StorageInsertSound.GetSound(), uid, AudioParams.Default);
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RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(uid, successfullyInserted, successfullyInsertedPositions));
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}
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return;
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}
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// Pick up the clicked entity
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else if (storageComp.QuickInsert)
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{
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if (eventArgs.Target is not {Valid: true} target)
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return;
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if (_containerSystem.IsEntityInContainer(target)
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|| target == eventArgs.User
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|| !HasComp<SharedItemComponent>(target))
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return;
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if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
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{
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var parent = transformOwner.ParentUid;
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var position = EntityCoordinates.FromMap(
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parent.IsValid() ? parent : uid,
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transformEnt.MapPosition);
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if (PlayerInsertEntityInWorld(uid, eventArgs.User, target, storageComp))
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{
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RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(uid,
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new List<EntityUid> { target },
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new List<EntityCoordinates> { position }));
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}
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}
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}
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return;
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}
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private void OnDestroy(EntityUid uid, ServerStorageComponent storageComp, DestructionEventArgs args)
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{
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var storedEntities = storageComp.StoredEntities?.ToList();
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if (storedEntities == null)
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return;
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foreach (var entity in storedEntities)
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{
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RemoveAndDrop(uid, entity, storageComp);
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}
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}
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private void OnRemoveItemMessage(EntityUid uid, ServerStorageComponent storageComp, StorageRemoveItemMessage args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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HandleRemoveEntity(uid, args.Session.AttachedEntity.Value, args.InteractedItemUID, storageComp);
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}
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private void OnInsertItemMessage(EntityUid uid, ServerStorageComponent storageComp, StorageInsertItemMessage args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp);
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}
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private void OnBoundUIOpen(EntityUid uid, ServerStorageComponent storageComp, BoundUIOpenedEvent args)
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{
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if (!storageComp.IsOpen)
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{
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storageComp.IsOpen = true;
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UpdateStorageVisualization(uid, storageComp);
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}
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}
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private void OnBoundUIClosed(EntityUid uid, ServerStorageComponent storageComp, BoundUIClosedEvent args)
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{
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if (TryComp<ActorComponent>(args.Session.AttachedEntity, out var actor) && actor?.PlayerSession != null)
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CloseNestedInterfaces(uid, actor.PlayerSession, storageComp);
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// If UI is closed for everyone
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if (!_uiSystem.IsUiOpen(uid, args.UiKey))
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{
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storageComp.IsOpen = false;
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UpdateStorageVisualization(uid, storageComp);
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if (storageComp.StorageCloseSound is not null)
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), storageComp.StorageCloseSound.GetSound(), uid, storageComp.StorageCloseSound.Params);
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}
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}
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private void OnStorageItemRemoved(EntityUid uid, ServerStorageComponent storageComp, EntRemovedFromContainerMessage args)
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{
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RecalculateStorageUsed(storageComp);
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UpdateStorageUI(uid, storageComp);
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}
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private void UpdateStorageVisualization(EntityUid uid, ServerStorageComponent storageComp)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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appearance.SetData(StorageVisuals.Open, storageComp.IsOpen);
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appearance.SetData(SharedBagOpenVisuals.BagState, storageComp.IsOpen ? SharedBagState.Open : SharedBagState.Closed);
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if (HasComp<ItemCounterComponent>(uid))
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appearance.SetData(StackVisuals.Hide, !storageComp.IsOpen);
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}
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private void RecalculateStorageUsed(ServerStorageComponent storageComp)
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{
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storageComp.StorageUsed = 0;
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storageComp.SizeCache.Clear();
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if (storageComp.Storage == null)
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return;
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var itemQuery = GetEntityQuery<SharedItemComponent>();
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foreach (var entity in storageComp.Storage.ContainedEntities)
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{
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if (!itemQuery.TryGetComponent(entity, out var itemComp))
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continue;
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storageComp.StorageUsed += itemComp.Size;
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storageComp.SizeCache.Add(entity, itemComp.Size);
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}
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}
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/// <summary>
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/// Move entities from one storage to another.
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/// </summary>
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public void TransferEntities(EntityUid source, EntityUid target,
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ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null,
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ServerStorageComponent? targetComp = null, LockComponent? targetLock = null)
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{
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if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
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return;
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var entities = sourceComp.Storage?.ContainedEntities;
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if (entities == null || entities.Count == 0)
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return;
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if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
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|| Resolve(target, ref targetLock, false) && targetLock.Locked)
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return;
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foreach (var entity in entities.ToList())
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{
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Insert(target, entity, targetComp);
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}
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RecalculateStorageUsed(sourceComp);
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UpdateStorageUI(source, sourceComp);
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}
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public void HandleRemoveEntity(EntityUid uid, EntityUid player, EntityUid itemToRemove, ServerStorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return;
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if (!_containerSystem.ContainsEntity(uid, itemToRemove))
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return;
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// succeeded, remove entity and update UI
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_containerSystem.RemoveEntity(uid, itemToRemove, false);
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if (storageComp.StorageRemoveSound is not null)
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), storageComp.StorageRemoveSound.GetSound(), uid, AudioParams.Default);
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_sharedHandsSystem.TryPickupAnyHand(player, itemToRemove);
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}
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/// <summary>
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/// Verifies if an entity can be stored and if it fits
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/// </summary>
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/// <param name="entity">The entity to check</param>
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/// <returns>true if it can be inserted, false otherwise</returns>
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public bool CanInsert(EntityUid uid, EntityUid insertEnt, ServerStorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return false;
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if (TryComp(insertEnt, out ServerStorageComponent? storage) &&
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storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
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return false;
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if (TryComp(insertEnt, out SharedItemComponent? itemComp) &&
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itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
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return false;
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if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
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return false;
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if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
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return false;
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if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
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return false;
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return true;
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}
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/// <summary>
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/// Inserts into the storage container
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/// </summary>
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/// <param name="entity">The entity to insert</param>
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/// <returns>true if the entity was inserted, false otherwise</returns>
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public bool Insert(EntityUid uid, EntityUid insertEnt, ServerStorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return false;
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if (!CanInsert(uid, insertEnt, storageComp) || storageComp.Storage?.Insert(insertEnt) == false)
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return false;
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if (storageComp.StorageInsertSound is not null)
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SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), storageComp.StorageInsertSound.GetSound(), uid, AudioParams.Default);
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RecalculateStorageUsed(storageComp);
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UpdateStorageUI(uid, storageComp);
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return true;
|
|
}
|
|
|
|
// REMOVE: remove and drop on the ground
|
|
public bool RemoveAndDrop(EntityUid uid, EntityUid removeEnt, ServerStorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
return false;
|
|
|
|
var itemRemoved = storageComp.Storage?.Remove(removeEnt) == true;
|
|
if (itemRemoved)
|
|
RecalculateStorageUsed(storageComp);
|
|
|
|
return itemRemoved;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an entity into storage from the player's active hand
|
|
/// </summary>
|
|
/// <param name="player">The player to insert an entity from</param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, ServerStorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
return false;
|
|
|
|
if (!TryComp(player, out HandsComponent? hands) ||
|
|
hands.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
var toInsert = hands.ActiveHandEntity;
|
|
|
|
if (!CanInsert(uid, toInsert.Value, storageComp) || !_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands))
|
|
{
|
|
Popup(uid, player, "comp-storage-cant-insert", storageComp);
|
|
return false;
|
|
}
|
|
|
|
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
|
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
|
/// </summary>
|
|
/// <param name="player">The player to insert an entity with</param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, ServerStorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
return false;
|
|
|
|
if (!_sharedInteractionSystem.InRangeUnobstructed(player, uid, popup: storageComp.ShowPopup))
|
|
return false;
|
|
|
|
if (!Insert(uid, toInsert, storageComp))
|
|
{
|
|
Popup(uid, player, "comp-storage-cant-insert", storageComp);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Opens the storage UI for an entity
|
|
/// </summary>
|
|
/// <param name="entity">The entity to open the UI for</param>
|
|
public void OpenStorageUI(EntityUid uid, EntityUid entity, ServerStorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
return;
|
|
|
|
if (!TryComp(entity, out ActorComponent? player))
|
|
return;
|
|
|
|
if (storageComp.StorageOpenSound is not null)
|
|
SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), storageComp.StorageOpenSound.GetSound(), uid, storageComp.StorageOpenSound.Params);
|
|
|
|
Logger.DebugS(storageComp.LoggerName, $"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
|
|
|
|
_uiSystem.GetUiOrNull(uid, StorageUiKey.Key)?.Open(player.PlayerSession);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
|
|
/// </summary>
|
|
/// <param name="session"></param>
|
|
public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, ServerStorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
return;
|
|
|
|
if (storageComp.StoredEntities == null)
|
|
return;
|
|
|
|
// for each containing thing
|
|
// if it has a storage comp
|
|
// ensure unsubscribe from session
|
|
// if it has a ui component
|
|
// close ui
|
|
foreach (var entity in storageComp.StoredEntities)
|
|
{
|
|
if (TryComp(entity, out ServerStorageComponent? storedStorageComp))
|
|
{
|
|
DebugTools.Assert(storedStorageComp != storageComp, $"Storage component contains itself!? Entity: {uid}");
|
|
}
|
|
|
|
if (TryComp(entity, out ServerUserInterfaceComponent? uiComponent))
|
|
{
|
|
foreach (var ui in uiComponent.Interfaces)
|
|
{
|
|
ui.Close(session);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateStorageUI(EntityUid uid, ServerStorageComponent storageComp)
|
|
{
|
|
if (storageComp.Storage == null)
|
|
return;
|
|
|
|
var state = new StorageBoundUserInterfaceState((List<EntityUid>) storageComp.Storage.ContainedEntities, storageComp.StorageUsed, storageComp.StorageCapacityMax);
|
|
|
|
_uiSystem.GetUiOrNull(uid, StorageUiKey.Key)?.SetState(state);
|
|
}
|
|
|
|
private void Popup(EntityUid uid, EntityUid player, string message, ServerStorageComponent storageComp)
|
|
{
|
|
if (!storageComp.ShowPopup) return;
|
|
|
|
_popupSystem.PopupEntity(Loc.GetString(message), player, Filter.Entities(player));
|
|
}
|
|
}
|
|
}
|