Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SmokingSystem.cs
2022-05-13 17:59:03 +10:00

131 lines
4.7 KiB
C#

using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Clothing.Components;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.Containers;
namespace Content.Server.Nutrition.EntitySystems
{
public sealed partial class SmokingSystem : EntitySystem
{
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
private const float UpdateTimer = 3f;
private float _timer = 0f;
/// <summary>
/// We keep a list of active smokables, because iterating all existing smokables would be dumb.
/// </summary>
private readonly HashSet<EntityUid> _active = new();
public override void Initialize()
{
SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
InitializeCigars();
}
public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null,
AppearanceComponent? appearance = null, ClothingComponent? clothing = null)
{
if (!Resolve(uid, ref smokable, ref appearance, ref clothing))
return;
smokable.State = state;
appearance.SetData(SmokingVisuals.Smoking, state);
clothing.EquippedPrefix = state switch
{
SmokableState.Lit => smokable.LitPrefix,
SmokableState.Burnt => smokable.BurntPrefix,
_ => smokable.UnlitPrefix
};
if (state == SmokableState.Lit)
_active.Add(uid);
else
_active.Remove(uid);
}
private void OnSmokableIsHotEvent(EntityUid uid, SmokableComponent component, IsHotEvent args)
{
args.IsHot = component.State == SmokableState.Lit;
}
private void OnSmokableShutdownEvent(EntityUid uid, SmokableComponent component, ComponentShutdown args)
{
_active.Remove(uid);
}
public override void Update(float frameTime)
{
_timer += frameTime;
if (_timer < UpdateTimer)
return;
foreach (var uid in _active.ToArray())
{
if (!TryComp(uid, out SmokableComponent? smokable))
{
_active.Remove(uid);
continue;
}
if (!_solutionContainerSystem.TryGetSolution(uid, smokable.Solution, out var solution))
{
_active.Remove(uid);
continue;
}
if (smokable.ExposeTemperature > 0 && smokable.ExposeVolume > 0)
{
var transform = Transform(uid);
_atmos.HotspotExpose(transform.Coordinates, smokable.ExposeTemperature, smokable.ExposeVolume, true);
}
var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
if (solution.TotalVolume == FixedPoint2.Zero)
{
RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent());
}
if (inhaledSolution.TotalVolume == FixedPoint2.Zero)
continue;
// This is awful. I hate this so much.
// TODO: Please, someone refactor containers and free me from this bullshit.
if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
!TryComp(containerManager.Owner, out BloodstreamComponent? bloodstream))
continue;
_reactiveSystem.ReactionEntity(containerManager.Owner, ReactionMethod.Ingestion, inhaledSolution);
_bloodstreamSystem.TryAddToChemicals(containerManager.Owner, inhaledSolution, bloodstream);
}
_timer -= UpdateTimer;
}
}
/// <summary>
/// Directed event raised when the smokable solution is empty.
/// </summary>
public sealed class SmokableSolutionEmptyEvent : EntityEventArgs
{
}
}