Files
tbd-station-14/Content.Server/Light/Components/LitOnPoweredComponent.cs
2022-05-13 17:59:03 +10:00

16 lines
547 B
C#

using Content.Server.Light.EntitySystems;
namespace Content.Server.Light.Components
{
// TODO PoweredLight also snowflakes this behavior. Ideally, powered light is renamed to 'wall light' and the
// actual 'light on power' stuff is just handled by this component.
/// <summary>
/// Enables or disables a pointlight depending on the powered
/// state of an entity.
/// </summary>
[RegisterComponent, Friend(typeof(PoweredLightSystem))]
public sealed class LitOnPoweredComponent : Component
{
}
}