47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
using Content.Server.Gravity.EntitySystems;
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using Content.Shared.Gravity;
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namespace Content.Server.Gravity
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{
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[RegisterComponent]
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[Friend(typeof(GravityGeneratorSystem))]
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public sealed class GravityGeneratorComponent : SharedGravityGeneratorComponent
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{
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// 1% charge per second.
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[ViewVariables(VVAccess.ReadWrite)] [DataField("chargeRate")] public float ChargeRate { get; set; } = 0.01f;
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// The gravity generator has two power values.
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// Idle power is assumed to be the power needed to run the control systems and interface.
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[DataField("idlePower")] public float IdlePowerUse { get; set; }
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// Active power is the power needed to keep the gravity field stable.
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[DataField("activePower")] public float ActivePowerUse { get; set; }
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[DataField("lightRadiusMin")] public float LightRadiusMin { get; set; }
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[DataField("lightRadiusMax")] public float LightRadiusMax { get; set; }
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/// <summary>
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/// Is the power switch on?
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/// </summary>
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[DataField("switchedOn")]
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public bool SwitchedOn { get; set; } = true;
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/// <summary>
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/// Is the gravity generator intact?
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/// </summary>
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[DataField("intact")]
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public bool Intact { get; set; } = true;
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// 0 -> 1
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[ViewVariables(VVAccess.ReadWrite)] [DataField("charge")] public float Charge { get; set; } = 1;
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/// <summary>
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/// Is the gravity generator currently "producing" gravity?
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/// </summary>
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[DataField("active")]
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public bool GravityActive { get; set; } = true;
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// Do we need a UI update even if the charge doesn't change? Used by power button.
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[ViewVariables] public bool NeedUIUpdate { get; set; }
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[ViewVariables] public bool NeedGravityUpdate { get; set; }
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}
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}
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