Files
tbd-station-14/Content.Server/GameTicking/Rules/InactivityTimeRestartRuleSystem.cs
2022-05-13 17:59:03 +10:00

94 lines
2.4 KiB
C#

using System.Threading;
using Content.Server.Chat.Managers;
using Robust.Server.Player;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.Rules;
public sealed class InactivityTimeRestartRuleSystem : GameRuleSystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override string Prototype => "InactivityTimeRestart";
private CancellationTokenSource _timerCancel = new();
public TimeSpan InactivityMaxTime { get; set; } = TimeSpan.FromMinutes(10);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
}
public override void Started()
{
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
public override void Ended()
{
_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
StopTimer();
}
public void RestartTimer()
{
_timerCancel.Cancel();
_timerCancel = new CancellationTokenSource();
Timer.Spawn(InactivityMaxTime, TimerFired, _timerCancel.Token);
}
public void StopTimer()
{
_timerCancel.Cancel();
}
private void TimerFired()
{
GameTicker.EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds",(int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(RoundEndDelay, () => GameTicker.RestartRound());
}
private void RunLevelChanged(GameRunLevelChangedEvent args)
{
if (!Enabled)
return;
switch (args.New)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (GameTicker.RunLevel != GameRunLevel.InRound)
{
return;
}
if (_playerManager.PlayerCount == 0)
{
RestartTimer();
}
else
{
StopTimer();
}
}
}